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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
core
/
engine.cpp
Commit message (
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Author
Age
Files
Lines
*
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-19
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+6
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-12
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-17
/
+1
*
Fix Engine get_target_fps() returning float instead of int.
Marcel Admiraal
2020-04-10
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
More GIProbe work and fixes
Juan Linietsky
2020-02-11
1
-0
/
+4
*
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-06
1
-4
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-4
/
+1
*
Add access to interpolation fraction for fixed timestep interpolation
lawnjelly
2019-07-11
1
-0
/
+1
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-2
/
+4
*
Limit Physics Process FPS above 0
Emmanuel Barroga
2019-06-13
1
-0
/
+1
*
Add hex-encoded version number to Engine singleton for easy comparisons
Rémi Verschelde
2019-02-17
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-5
/
+5
*
GDScript access to copyright, license, author and donor information.
Ibrahn Sahir
2018-05-19
1
-0
/
+75
*
Add hysteresis to physics timestep count per frame
Manuel Moos
2018-04-09
1
-0
/
+11
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
1
-2
/
+2
*
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-20
1
-3
/
+3
*
Fail when attempting to retrieve a non-existent singleton
Leon Krause
2017-11-14
1
-5
/
+4
*
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-14
1
-0
/
+26
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Adds editor_hint to Engine class
Ignacio Etcheverry
2017-08-19
1
-0
/
+1
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+2
*
Include Git hash in the engine
Poommetee Ketson
2017-07-11
1
-0
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-23
/
+21
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+1
*
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
1
-30
/
+46
*
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
1
-0
/
+102