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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-134/+0
* Refactor pixel snapping.reduz2020-10-301-3/+0
* Vulkan: Make validation layers optionalRémi Verschelde2020-10-271-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-18/+18
* Fix Engine get_target_fps() returning float instead of int.Marcel Admiraal2020-04-101-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* More GIProbe work and fixesJuan Linietsky2020-02-111-0/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add access to interpolation fraction for fixed timestep interpolationlawnjelly2019-07-111-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde2018-10-021-0/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
* GDScript access to copyright, license, author and donor information.Ibrahn Sahir2018-05-191-0/+5
* Add hysteresis to physics timestep count per frameManuel Moos2018-04-091-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-0/+19
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-4/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-3/+0
* Adds editor_hint to Engine classIgnacio Etcheverry2017-08-191-0/+11
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-4/+4
* Replace Engine version API by preexisting OS oneRémi Verschelde2017-01-131-8/+29
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-0/+67