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Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de>
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• Ensure utf-8 encoding if previously unspecified
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add macros to generate wrappers for module functions.
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
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