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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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extension
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native_extension.cpp
Commit message (
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Author
Age
Files
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*
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-569
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+0
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Merge pull request #67906 from groud/simpler_gdextension_config
Rémi Verschelde
2022-12-06
1
-23
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+107
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Allow specifying a prefix to automatically detect library files for gdextensi...
Gilles Roudière
2022-12-01
1
-23
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+107
*
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Fix const qualifier for parameters in GDExtension api functions
Emmanuel Leblond
2022-12-02
1
-24
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+24
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Extension header: fix typos, documentation and member order
Jan Haller
2022-11-16
1
-2
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+2
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Use StringName in the whole GDExtension API instead of const char *
Emmanuel Leblond
2022-11-08
1
-42
/
+67
*
GDExtension: add support for abstract and virtual classes
Ricardo Buring
2022-10-16
1
-0
/
+2
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-2
/
+2
*
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-18
1
-0
/
+2
*
Print expected `os.arch` tuple for current platform in GDExtension error
Hugo Locurcio
2022-08-08
1
-3
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+4
*
Changed bool to GdNativeBool
basta
2022-07-16
1
-1
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+1
*
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-15
1
-2
/
+2
*
GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyI...
Jan Haller
2022-06-29
1
-23
/
+5
*
GDExtension: print error messages for different error paths during loading
Jan Haller
2022-06-19
1
-0
/
+7
*
Fix NativeExtension::open_library return value when the undelying lib fails t...
Emmanuel Leblond
2022-06-12
1
-3
/
+6
*
Merge pull request #55876 from bradc6/feature/AllowForAbsoluteLibraryPaths
Rémi Verschelde
2022-05-10
1
-1
/
+1
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If a gdextension library filepath is an absolute path do not attempt to appen...
Bradley Clemetson
2021-12-23
1
-1
/
+1
*
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[GDExtension] Fix static method binds and default arguments.
bruvzg
2022-05-06
1
-2
/
+13
*
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Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
1
-1
/
+0
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*
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Refactor module initialization
reduz
2022-05-04
1
-1
/
+0
*
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Merge pull request #60714 from Calinou/typedef-remove-ref
Rémi Verschelde
2022-05-03
1
-5
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+5
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-5
/
+5
*
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Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-29
1
-1
/
+8
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/
*
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-7
/
+9
*
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Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-8
/
+8
*
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Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-0
/
+1
*
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Reorder native extension types initialization, initializing editor last
Gilles Roudière
2022-02-28
1
-0
/
+1
*
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Fix extension registration order.
Paulo Poiati
2022-02-20
1
-1
/
+2
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
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Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-11-30
1
-1
/
+0
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*
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-10-05
1
-1
/
+3
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Provide a getter for the project data directory.
ne0fhyk
2021-09-15
1
-1
/
+3
*
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Add property group and subgroup registration to extensions
Bastiaan Olij
2021-09-16
1
-0
/
+21
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*
Implement Extension Loader
reduz
2021-08-20
1
-0
/
+2
*
Properly set up virtual calls for extensions
George Marques
2021-08-17
1
-0
/
+1
*
Initialize call error struct when calling extensions
George Marques
2021-08-17
1
-2
/
+2
*
Improve extension system
George Marques
2021-08-05
1
-10
/
+15
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-3
/
+3
*
Implement native extension system
reduz
2021-06-25
1
-0
/
+411