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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Implement NativeExtension pointer arguments
reduz
2021-08-23
1
-0
/
+21
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-1
/
+1
*
Properly set up virtual calls for extensions
George Marques
2021-08-17
1
-0
/
+1
*
A few fixes in the extension C API
George Marques
2021-08-17
3
-4
/
+22
*
Initialize call error struct when calling extensions
George Marques
2021-08-17
1
-2
/
+2
*
Refactors the memnew_placement.
AndreaCatania
2021-08-13
1
-13
/
+11
*
Rename GDNative call error enum values to use GDNATIVE prefix
George Marques
2021-08-09
1
-6
/
+6
*
Improve extension system
George Marques
2021-08-05
5
-23
/
+206
*
Improve extension API dump
George Marques
2021-08-05
1
-50
/
+95
*
Change Variant bool conversion to uint8_t
George Marques
2021-07-27
1
-1
/
+1
*
Fix dead code in `gdnative_interface.cpp`
Nicholas Huelin
2021-07-25
1
-1
/
+2
*
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
2
-13
/
+13
|
\
|
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
2
-13
/
+13
*
|
Fix various typos with codespell
luz paz
2021-07-25
1
-5
/
+5
|
/
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
2
-49
/
+43
*
Redo how instance bindings work
reduz
2021-07-08
2
-0
/
+17
*
Implement native extension system
reduz
2021-06-25
9
-0
/
+2678