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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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image.h
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Author
Age
Files
Lines
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Expose loading TGA images in Image.
Paul Herman
2020-05-21
1
-0
/
+2
*
Remove HQ2X and the `Image.expand_2x_hq2x()` method
Hugo Locurcio
2020-05-16
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-7
/
+7
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-25
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-24
/
+19
*
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
1
-0
/
+15
*
Several fixes to GIProbes
Juan Linietsky
2020-02-11
1
-2
/
+6
*
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
1
-24
/
+32
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
1
-1
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Modify outdated comments and error messages regarding indexed images
Andrii Doroshenko (Xrayez)
2019-08-26
1
-2
/
+0
*
Add Image.save_exr()
Marc Gilleron
2019-08-07
1
-0
/
+4
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Implement Lanczos image filter
Daw11
2019-05-05
1
-0
/
+1
*
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
Juan Linietsky
2019-03-07
1
-0
/
+1
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Prevent upscaled SVG from exceeding Image bounds
Rémi Verschelde
2019-01-28
1
-3
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix Squish decompression, closes #18109
Juan Linietsky
2018-11-16
1
-0
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+4
*
Use cluster fit at higher quality levels
elasota
2018-08-22
1
-2
/
+2
*
BPTC support
elasota
2018-08-21
1
-0
/
+13
*
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-08-11
1
-1
/
+1
*
Added proper import support for 3D and Array textures
Juan Linietsky
2018-08-06
1
-2
/
+4
*
Merge pull request #19313 from RandomShaper/improve-image
Juan Linietsky
2018-07-23
1
-0
/
+2
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*
Add trilinear filtering to image scaling
Pedro J. Estébanez
2018-07-23
1
-0
/
+2
*
|
Add webp buffer loader for Image
geequlim
2018-07-17
1
-2
/
+7
*
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Ensure, if a texture meant for a normal map is imported and size limit exists...
Juan Linietsky
2018-07-03
1
-0
/
+1
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/
*
added rgbe_to_srgb method to Image
karroffel
2018-05-30
1
-0
/
+1
*
Merge pull request #18505 from AlexHolly/image-point2-helper
Juan Linietsky
2018-05-07
1
-0
/
+2
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add Point2 helper for Image.get_pixel and Image.set_pixel
Alexander Holland
2018-04-29
1
-0
/
+2
*
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Add option to renormalize mipmaps when generating them for normalmaps.
Juan Linietsky
2018-04-29
1
-1
/
+1
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/
*
change to clang format
Neil Graham
2018-02-24
1
-1
/
+1
*
add Image::bumpmap_to_normalmap conversion function
Neil Graham
2018-02-21
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Revert "Add missing image format RGB10A2. Fixes #14964"
Juan Linietsky
2018-01-03
1
-1
/
+0
*
Merge pull request #15051 from binbitten/bug-fixes
Rémi Verschelde
2018-01-03
1
-0
/
+1
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*
Add missing image format RGB10A2. Fixes #14964
binbitten
2017-12-25
1
-0
/
+1
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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/
*
Add functions to image to load a PNG or JPG from a buffer, closes #4024
Juan Linietsky
2017-12-20
1
-0
/
+3
*
Improved packed scene previews.
Daniel J. Ramirez
2017-11-17
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add handy get_size() method to Image class
Andrii Doroshenko (Xrayez)
2017-08-26
1
-0
/
+1
*
[#9292] Renamed Image.put_pixel() to set_pixel().
ducdetronquito
2017-07-07
1
-1
/
+1
*
Added 'blit_rect_mask' for 3.0 too
dumitru-stama
2017-06-24
1
-0
/
+1
*
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
d
2017-06-18
1
-0
/
+3
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