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path: root/core/input/input_event.cpp
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* Use "enum class" for input enumsAaron Franke2021-11-121-78/+78
* clang-format: Disable alignment of operands, too unreliableRémi Verschelde2021-10-281-4/+4
* Fix handling multiple "physical key" events in the single input map action.bruvzg2021-10-191-2/+7
* InputEventJoypadMotion::set_axis - reject invalid axisLATRio2021-09-301-0/+2
* validate 'shortcut' in InputEventShortcutLATRio2021-09-261-0/+4
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+8
* Fix input methods returning zero strength when pressed status not requestedMai Lavelle2021-08-161-8/+12
* Improve input event accumulationPedro J. Estébanez2021-08-131-0/+16
* Use Key enum instead of plain integersAaron Franke2021-08-101-5/+5
* Added EditorCommandPaletteBhuvan Vemula2021-08-091-0/+24
* Added EditorInspectorPlugin to aid in editing InputEvents in resources and sh...Eric M2021-07-061-0/+18
* Use mouse and joypad enums instead of plain integersAaron Franke2021-06-201-9/+9
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-8/+8
* Merge pull request #48696 from madmiraal/fix-48692Rémi Verschelde2021-06-201-39/+46
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| * Fix InputMap.action_erase_event() failing to erase events correctly.Marcel Admiraal2021-05-191-39/+46
* | Fix `InputEventJoypadButton::as_text` crash for invalid button indexHaoyu Qiu2021-06-131-1/+1
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* Merge pull request #48168 from LightningAA/control-to-ctrl-4.0Rémi Verschelde2021-05-171-66/+66
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| * Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A2021-05-071-66/+66
* | Fix typo in InputEventMIDI stringfox2021-05-171-1/+1
* | Make printing of InputEvents consistentMarcel Admiraal2021-05-151-17/+22
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* Rename `doubleclick` to `double_click`Aaron Franke2021-05-041-11/+11
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-28/+28
* Added convenience create_reference methods for Key and JoyButton inputsEric M2021-02-181-0/+33
* Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...Rémi Verschelde2021-02-151-14/+14
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| * Allow checking for exact matches with Action events.EricEzaM2020-12-151-14/+14
* | Add support for new SDL gamecontroller keywords.Marcel Admiraal2021-02-071-0/+6
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* | Fixed mistakes in InputEvent as_text and to_string implementations.EricEzaM2020-12-141-4/+17
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* InputEvent as_text now returns readable string. Added to_string for debug str...Eric M2020-11-271-45/+190
* Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optionalRémi Verschelde2020-11-191-0/+34
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| * Made serialization of Command toggleable when saving InputEvents.Eric M2020-11-191-0/+34
* | Add raw strength value for internal useAaron Franke2020-11-111-14/+43
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-27/+54
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+21
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-140/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-104/+16
* [Windows] Add support for the WinTab API for pen input.bruvzg2020-05-051-1/+1
* Add const to InputEventMouseButton::get_factorTobias Mansfield-Williams2020-04-251-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-14/+14
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-0/+1404