index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
input
/
input_event.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-78
/
+78
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-4
/
+4
*
Fix handling multiple "physical key" events in the single input map action.
bruvzg
2021-10-19
1
-2
/
+7
*
InputEventJoypadMotion::set_axis - reject invalid axis
LATRio
2021-09-30
1
-0
/
+2
*
validate 'shortcut' in InputEventShortcut
LATRio
2021-09-26
1
-0
/
+4
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+8
*
Fix input methods returning zero strength when pressed status not requested
Mai Lavelle
2021-08-16
1
-8
/
+12
*
Improve input event accumulation
Pedro J. Estébanez
2021-08-13
1
-0
/
+16
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-5
/
+5
*
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-0
/
+24
*
Added EditorInspectorPlugin to aid in editing InputEvents in resources and sh...
Eric M
2021-07-06
1
-0
/
+18
*
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
1
-9
/
+9
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-8
/
+8
*
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
2021-06-20
1
-39
/
+46
|
\
|
*
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-19
1
-39
/
+46
*
|
Fix `InputEventJoypadButton::as_text` crash for invalid button index
Haoyu Qiu
2021-06-13
1
-1
/
+1
|
/
*
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
1
-66
/
+66
|
\
|
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-66
/
+66
*
|
Fix typo in InputEventMIDI string
fox
2021-05-17
1
-1
/
+1
*
|
Make printing of InputEvents consistent
Marcel Admiraal
2021-05-15
1
-17
/
+22
|
/
*
Rename `doubleclick` to `double_click`
Aaron Franke
2021-05-04
1
-11
/
+11
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-28
/
+28
*
Added convenience create_reference methods for Key and JoyButton inputs
Eric M
2021-02-18
1
-0
/
+33
*
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-02-15
1
-14
/
+14
|
\
|
*
Allow checking for exact matches with Action events.
EricEzaM
2020-12-15
1
-14
/
+14
*
|
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-02-07
1
-0
/
+6
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
|
Fixed mistakes in InputEvent as_text and to_string implementations.
EricEzaM
2020-12-14
1
-4
/
+17
|
/
*
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-27
1
-45
/
+190
*
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
1
-0
/
+34
|
\
|
*
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-19
1
-0
/
+34
*
|
Add raw strength value for internal use
Aaron Franke
2020-11-11
1
-14
/
+43
|
/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-27
/
+54
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+21
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-140
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-104
/
+16
*
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-05-05
1
-1
/
+1
*
Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-04-25
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
/
+14
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-0
/
+1404