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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-09-07
3
-87
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+90
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Updated gamecontrollerdb.txt to latest to include new mappings for various co...
Andres Hernandez
2022-09-05
1
-13
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+36
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Merge pull request #64444 from timothyqiu/action-completion
Rémi Verschelde
2022-09-01
1
-5
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+4
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Fix action name completion for `Input`
Haoyu Qiu
2022-08-15
1
-5
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+4
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[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
2
-26
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+26
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Merge pull request #64531 from madmiraal/fix-63972-2
Rémi Verschelde
2022-08-24
1
-5
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+3
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Fix axis mapped to DPad buttons not releasing opposite button
Marcel Admiraal
2022-08-17
1
-5
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+3
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Replace Array return types with TypedArray 2
kobewi
2022-08-23
2
-6
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+10
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Merge pull request #64732 from RandomShaper/input_is_final
Rémi Verschelde
2022-08-23
2
-14
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+9
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Consolidate the fact that `Input` is meant to be final
Pedro J. Estébanez
2022-08-22
2
-14
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+9
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
2
-8
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+8
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Use %s for bool value in vformat
Haoyu Qiu
2022-08-07
1
-1
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+1
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Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-08-05
1
-18
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+71
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Fix some array size function definition mismatch.
Fabio Alessandrelli
2022-08-04
1
-1
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+1
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-0
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+1
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Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-2
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+2
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Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-07-18
1
-158
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+209
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Merge pull request #62212 from hansemro/eraser-detect-4
Rémi Verschelde
2022-07-04
2
-3
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+20
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[macOS, Windows, X11] Add stylus inverted/eraser support to
Hansem Ro
2022-07-04
2
-3
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+20
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Input: Re-enable input accumulation by default
Rémi Verschelde
2022-07-03
1
-1
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+1
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Input: Make `get_action_raw_strength` print error when the action doesn't exist
Marco F
2022-06-28
1
-0
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+1
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Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-9
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+9
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Merge pull request #61669 from fire-forge/input
Rémi Verschelde
2022-06-04
2
-0
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+9
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Make Input mouse_mode and use_accumulated_input properties
FireForge
2022-06-03
2
-0
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+9
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Add array element type to `get_connected_joypads`
Raul Santos
2022-06-03
2
-3
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+4
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Add a new HashSet template
reduz
2022-05-20
1
-0
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
3
-31
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+31
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Add a new HashMap implementation
reduz
2022-05-12
3
-35
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+35
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Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-05-05
1
-90
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+140
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
2
-4
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+4
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-2
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+2
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Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-04-22
2
-0
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+5
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Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Rémi Verschelde
2022-04-14
1
-0
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+2
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Added p_shape check to avoid engine crush
KingCakeTheFruity
2022-04-13
1
-0
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+2
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Fix some issues found by cppcheck.
bruvzg
2022-04-06
3
-11
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+13
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String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-10
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+10
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Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-27
2
-7
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+7
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Ensure minimum modifiers are pressed when matching actions
Marcel Admiraal
2022-03-20
1
-2
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+12
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Remove `TTRC()` with empty string
Haoyu Qiu
2022-03-02
1
-1
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+1
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Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-02-20
2
-436
/
+522
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[HTML5] Add Stadia controller to database
Powerbyte7
2022-02-19
1
-0
/
+1
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-1
/
+0
*
Merge pull request #56764 from madmiraal/fix-45592-2
Rémi Verschelde
2022-02-03
2
-13
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+19
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Fix mouse velocity not changing fast enough
Marcel Admiraal
2022-01-13
2
-13
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+19
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
1
-1
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+2
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Merge pull request #54173 from nathanfranke/fix-exact-match
Rémi Verschelde
2022-01-26
4
-87
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+77
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Fix action exact match
Nathan Franke
2022-01-24
4
-87
/
+77
*
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Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-24
1
-7
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+8
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Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-13
1
-7
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+8
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*
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Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-20
2
-0
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+15
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