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path: root/core/input_map.cpp
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* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-338/+0
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-7/+7
* Rename `scancode` to `keycode`.bruvzg2020-02-251-15/+15
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added some obvious errors explanationsqarmin2019-09-251-10/+10
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-4/+1
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-1/+1
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Add configurable strength value to InputEventActionGilles Roudiere2019-06-021-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #21954 from isaacremnant/fix_inputsRémi Verschelde2018-09-141-0/+4
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| * Fix is_action_pressed for InputEventAction.isaacremnant2018-09-101-0/+4
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
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* Fix arg name in docs, some copy-paste errorsPoommetee Ketson2018-08-211-1/+1
* Added method to clear input events of an actionAndreaCatania2018-05-031-0/+8
* Fixing input strength and the impossibility to erase action eventsgroud2018-04-251-1/+1
* Allow actions to provide an analog valueGilles Roudiere2018-04-161-21/+46
* Allows to map an action to all devices.Nibodhika2018-04-071-4/+6
* Add two new default actions ui_end, ui_homeFabio Alessandrelli2018-02-231-0/+10
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-2/+2
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-3/+3
* Merge pull request #9703 from Noshyaar/docsRémi Verschelde2017-07-191-4/+4
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| * Add object type hint for docsPoommetee Ketson2017-07-191-4/+4
* | Fix errors with global config names no more sorrys pleasegeequlim2017-07-191-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-86/+52
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-122/+103
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
* Keyboard Input modifiers do not block actions.Fabio Alessandrelli2017-01-251-3/+9
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-13/+13
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli2016-10-191-3/+3
* Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-58/+0
* -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-011-0/+4
* fix ui_* input events in EditorAndreas Haas2016-06-051-24/+24
* Make Input Actions config not affect the editorJuan Linietsky2016-06-051-0/+62
* Added InputMap.get_actions()J08nY2016-06-041-0/+30
* add sign comparison for joystick axis events in InputMap::_find_eventHinsbart2016-04-221-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1