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path: root/core/input_map.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-2/+2
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-3/+3
* Merge pull request #9703 from Noshyaar/docsRémi Verschelde2017-07-191-4/+4
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| * Add object type hint for docsPoommetee Ketson2017-07-191-4/+4
* | Fix errors with global config names no more sorrys pleasegeequlim2017-07-191-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-86/+52
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-122/+103
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
* Keyboard Input modifiers do not block actions.Fabio Alessandrelli2017-01-251-3/+9
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-13/+13
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli2016-10-191-3/+3
* Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-58/+0
* -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-011-0/+4
* fix ui_* input events in EditorAndreas Haas2016-06-051-24/+24
* Make Input Actions config not affect the editorJuan Linietsky2016-06-051-0/+62
* Added InputMap.get_actions()J08nY2016-06-041-0/+30
* add sign comparison for joystick axis events in InputMap::_find_eventHinsbart2016-04-221-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* fix InputMap::action_erase_event()hondres2016-03-071-4/+1
* -make signals throw an error when target method is not found, fixes #2036Juan Linietsky2016-01-041-1/+1
* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-021-0/+58
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* fix a compile errorJuan Linietsky2015-05-181-2/+2
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+17
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* added bindings for InputMapDana Olson2014-04-231-0/+18
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+209