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Redot Engine – Multi-platform 2D and 3D game engine
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file_access_zip.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
[FileAccess] Implement `resize` method.
bruvzg
2024-04-12
1
-0
/
+1
*
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
1
-3
/
+3
*
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on ma...
bruvzg
2023-08-08
1
-2
/
+7
*
Restore FileAccess.close method.
bruvzg
2023-02-16
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-19
1
-1
/
+1
*
Add override keywords to FileAccess derived classes
Marcel Admiraal
2022-08-02
1
-16
/
+16
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Remove or make private `FileAccess` `close()` methods.
bruvzg
2022-04-12
1
-1
/
+2
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-1
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-5
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-2
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Fix crash when opening a ZIP data pack
Hugo Locurcio
2020-09-19
1
-1
/
+1
*
Ensure header guards enclose entire header.
Marcel Admiraal
2020-09-03
1
-4
/
+4
*
added load resource pack with offset feature
Yilin Ma
2020-09-02
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-6
/
+3
*
Revert "Made possible to specify where to dump the contents when loading a "....
Rémi Verschelde
2020-04-20
1
-1
/
+1
*
Made possible to specify where to dump the contents when loading a ".pck" file
Michael Alexsander
2020-04-16
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add flag to control the replacement of files by ProjectSettings.load_resource...
Florian Kothmeier
2019-09-25
1
-1
/
+1
*
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-04-07
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-10-01
1
-2
/
+0
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-08-10
1
-1
/
+0
*
added get_creation_time function for gdscript
Daniele Giuliani
2018-05-16
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+4
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Extract logging logic
Ruslan Mustakov
2017-09-25
1
-0
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-28
1
-1
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-21
/
+15
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+125