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Redot Engine – Multi-platform 2D and 3D game engine
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image.cpp
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Age
Files
Lines
*
Use functions defined in the their classes.
Anilforextra
2021-09-29
1
-4
/
+4
*
Validate image formats, check if resize_to_po2 failed
Paweł Fertyk
2021-06-28
1
-0
/
+5
*
Fix Image.adjust_bcs crash when image format is invalid
Haoyu Qiu
2021-06-27
1
-0
/
+4
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-4
/
+4
*
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
1
-4
/
+5
|
\
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*
Implement lossless WebP encoding
Morris Tabor
2021-06-11
1
-4
/
+5
*
|
fix-vram-compressed-mipmaps
floppyhammer
2021-06-08
1
-12
/
+23
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/
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-6
/
+5
*
Optimize image channel detection
Juan Linietsky
2021-03-26
1
-18
/
+20
*
Add ability to change Icon Saturation
reduz
2021-02-12
1
-0
/
+22
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-6
/
+6
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-6
/
+6
*
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-8
/
+8
*
Add interpolation parameter to resize_to_po2()
Theogen Ratkin
2020-12-18
1
-3
/
+3
*
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-10
1
-38
/
+33
*
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Aaron Franke
2020-11-21
1
-6
/
+6
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+3608