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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-4/+5
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| * Support uid:// in more placeskobewi2024-11-161-4/+5
* | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-2/+2
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| * [Core] Improve error messages with `vformat`A Thousand Ships2024-10-301-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add const lvalue ref to core/* container parametersMuller-Castro2024-02-141-1/+1
* Improve error reporting in the asset library and in related typesYuri Sizov2024-01-261-1/+1
* Cleanup unused engine code v2kobewi2023-01-191-4/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Simplify GDVIRTUAL_CALL callskobewi2022-10-191-4/+2
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-1/+1
* [Core] Make ImageFormatLoader extensible.Fabio Alessandrelli2022-09-201-8/+46
* Make `ImageLoader` take bit field flagsYuri Sizov2022-08-231-3/+3
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-5/+5
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-21/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Improve resource load cachereduz2021-02-111-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-16/+0
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Removed interactive loader, added proper thread loading.Juan Linietsky2020-02-281-1/+1
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added some obvious errors explanationsqarmin2019-09-251-2/+2
* Print the path of a corrupt imageMartin Capitanio2019-01-201-0/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Improved support for custom image loadersFabian2018-11-231-11/+26
* Don't delete FileAccess when it is nullMarc Gilleron2018-10-051-1/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* ResourceFormatLoaderImage::get_resource_type now uses file pathwillnationsdev2018-08-041-1/+1
* It is now possible to import images as a separate resource, closes #5738 and ...Juan Linietsky2018-07-291-0/+80
* fix API string pathPaul Joannon2018-04-301-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added support for SVGDaniel J. Ramirez2017-08-201-2/+2
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-28/+16
* rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky2017-01-141-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-2/+1