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* Make all String float conversion methods be 64-bitAaron Franke2020-07-271-1/+1
* issue-40396 - Added missing error strings to JSON parsing when array or objec...Adam Bates2020-07-221-0/+2
* Style: Remove unnecessary semicolons from `core`Rémi Verschelde2020-05-191-9/+9
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-16/+28
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-43/+0
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-10/+25
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-3/+5
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-3/+3
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-8/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-2/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-3/+3
* Add indent and sort keys support for JSON.printGeequlim2017-11-071-13/+40
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-30/+30
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-163/+136
* JSON::parse reports errors on open-ended objectsKarroffel2017-02-061-2/+2
* Fix error while JSON::parse with empty stringGeequlim2017-01-151-1/+1
* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-2/+2
* Type renames:Juan Linietsky2017-01-111-3/+3
* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-11/+8
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* added a new function to escape properly json, fixes #3282Juan Linietsky2016-01-101-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* make json sub-dictionaries shared, fixes #2381Juan Linietsky2015-12-311-2/+2
* Change handling of invalid JSON escape sequences.Bojidar Marinov2015-11-161-6/+6
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+477