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Redot Engine – Multi-platform 2D and 3D game engine
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net_socket.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
/
+2
*
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
1
-8
/
+8
*
Allow local port control on net_socket connections
dam
2021-04-12
1
-0
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Add peek option to NetSocket recv_from.
Fabio Alessandrelli
2020-02-16
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
NetSocket set_broadcast_enabled returns Error enum
Fabio Alessandrelli
2019-12-10
1
-1
/
+1
*
Multicast support in NetSocket/PacketPeerUDP
Fabio Alessandrelli
2019-06-21
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
New NetSocket interface, BSD/Win implementation
Fabio Alessandrelli
2018-09-12
1
-0
/
+79