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path: root/core/io/networked_multiplayer_peer.h
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
* Style: Harmonize header guards to style guide [Core]Rémi Verschelde2020-03-251-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-17/+15
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+28
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-1/+1
* Brand new networked multiplayerJuan Linietsky2016-08-191-5/+12
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-0/+2
* Missing some bits, and added connection status.Juan Linietsky2016-08-141-1/+9
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-141-6/+3
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+40