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Redot Engine – Multi-platform 2D and 3D game engine
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core
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io
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packed_data_container.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-0
/
+1
*
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-11
1
-3
/
+3
*
Improve and document PackedDataContainer
kobewi
2023-04-29
1
-6
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-08-08
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix crash when executing PackedDataContainer._iter_init
Haoyu Qiu
2021-11-21
1
-0
/
+4
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-7
/
+7
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-1
/
+1
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Add PackedDataContainer data pointer check for non nullable
MaxStgs
2021-05-05
1
-0
/
+5
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+395