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Redot Engine – Multi-platform 2D and 3D game engine
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packet_peer_udp.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[Net] Drop is_connected_to_host for TCP and UDP.
Fabio Alessandrelli
2022-03-27
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
1
-10
/
+10
*
This renames PacketPeerUDP.listen to bind.
Fabio Alessandrelli
2021-04-12
1
-2
/
+2
*
Allow local port control on net_socket connections
dam
2021-04-12
1
-0
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
UDPServer handles PacketPeerUDP-client association
Fabio Alessandrelli
2020-07-14
1
-1
/
+6
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-4
/
+4
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-6
/
+6
*
UDPServer and PacketPeerUDP connect_to_host.
Fabio Alessandrelli
2020-02-16
1
-0
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
UDP sockets broadcast is now disabled by default.
Fabio Alessandrelli
2019-12-14
1
-0
/
+2
*
Multicast support in NetSocket/PacketPeerUDP
Fabio Alessandrelli
2019-06-21
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Unify PacketPeerUDP using NetSocket
Fabio Alessandrelli
2018-09-12
1
-10
/
+28
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Use const reference where favorable
Wilson E. Alvarez
2017-08-14
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-24
1
-0
/
+4
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-15
/
+11
*
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
1
-3
/
+0
*
Implement UDP listen bind address
Fabio Alessandrelli
2017-01-23
1
-2
/
+2
*
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-14
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-02
1
-2
/
+6
|
\
|
*
Allow setting ip_type for TCP/UDP and HTTP classes
Fabio Alessandrelli
2016-12-09
1
-0
/
+1
|
*
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
1
-1
/
+2
|
*
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-12-09
1
-2
/
+4
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Add optional IP type param in TCP/UDP connect/set_send_address
Fabio Alessandrelli
2016-10-30
1
-1
/
+1
*
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-10-30
1
-1
/
+1
*
adding ipv6
Ariel Manzur
2016-10-18
1
-2
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
UDP Fixes
Juan Linietsky
2014-11-13
1
-1
/
+3
*
3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-0
/
+35