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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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io
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resource_format_binary.cpp
Commit message (
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Author
Age
Files
Lines
*
Add is_built_in() method to Resource
kobewi
2021-11-04
1
-4
/
+4
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
*
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-29
1
-2
/
+2
*
skip uid field length in binary resource if not used
nikitalita
2021-07-29
1
-0
/
+1
*
Use constant for reserved field count
nikitalita
2021-07-29
1
-3
/
+3
*
Fix binary resource loading and saving
nikitalita
2021-07-29
1
-5
/
+5
*
Fix various typos
luz paz
2021-07-25
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-11
/
+10
*
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
1
-9
/
+88
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\
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*
Implement Resource UIDs
reduz
2021-07-24
1
-9
/
+88
*
|
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-39
/
+35
|
/
*
Implement textual ext/subresource IDs.
reduz
2021-07-22
1
-35
/
+51
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-6
/
+6
*
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
1
-3
/
+3
|
\
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*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
|
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
|
Rename File's `endian_swap` to `big_endian`
Hugo Locurcio
2021-05-20
1
-5
/
+5
|
/
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-2
/
+2
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Improve resource load cache
reduz
2021-02-11
1
-30
/
+39
*
Type consistencies in core
Aaron Franke
2021-01-26
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
/
+0
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Improve format version mismatch error in binary loader
Rémi Verschelde
2020-10-05
1
-2
/
+5
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-28
/
+56
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-159
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-13
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-9
/
+15
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-2
/
+2
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-2
/
+2
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-19
/
+33
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-03-02
1
-0
/
+2
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-145
/
+168
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-22
/
+89
*
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-22
1
-0
/
+56
*
Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-0
/
+12
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-0
/
+22
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-49
/
+48
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+1
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-70
/
+0
*
Merge pull request #36095 from timothyqiu/corrupted-resource
Rémi Verschelde
2020-02-11
1
-13
/
+28
|
\
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*
Fixes crash when resource file is corrupted
Haoyu Qiu
2020-02-11
1
-13
/
+28
*
|
GIProbes working.
Juan Linietsky
2020-02-11
1
-1
/
+1
|
/
*
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
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