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path: root/core/io/resource_format_binary.cpp
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* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-0/+4
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| * Universalize UID support in all resource typesJuan2024-11-111-0/+4
* | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-5/+5
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| * Merge pull request #86600 from nikitalita/fix-missing-resourcesThaddeus Crews2024-11-101-5/+5
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| | * Fix missing resource properties being dropped on savenikitalita2024-11-051-5/+5
* | | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-28/+28
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| * | [Core] Improve error messages with `vformat`A Thousand Ships2024-10-301-28/+28
* | | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-0/+5
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| * | Fix lost of gdextension on editor startup.Hilderin2024-10-201-0/+5
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* / Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Partially revert 96780, remove warnings from project/editor settings `_get`.bruvzg2024-10-041-20/+18
* Make internal unique scene resource ID deterministicJuan2024-09-231-0/+2
* [Resource Loader] Do not check property type for non registered properties.bruvzg2024-09-101-18/+20
* Implement typed dictionariesThaddeus Crews2024-09-041-0/+15
* GDScript: Enhance handling of cyclic dependenciesPedro J. Estébanez2024-06-261-29/+39
* Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-16/+45
* [Core] Add iteration support to `Array`A Thousand Ships2024-04-101-5/+3
* Type of exported typed array can be external resourceJordyfel2024-04-091-0/+1
* Enhance cache modes in resource loadingPedro J. Estébanez2024-02-261-7/+24
* Fix file disappearing when renaming dependencieskobewi2023-12-141-2/+4
* Assign temporary path to preloaded resourceskobewi2023-11-101-0/+2
* Extract ScriptInstance to simplify includesYuri Sizov2023-09-061-0/+1
* Fix ImageTextureLayered serialisation issues.Ithamar R. Adema2023-07-231-4/+7
* Fix crash when saving resources with circular referencesMaxim Kulkin2023-07-141-1/+2
* Allow change import type without restarting editorkobewi2023-07-031-3/+3
* Fix missing UID handling for binary formatskobewi2023-06-161-0/+9
* Avoid interaction issues between resource loading threadsPedro J. Estébanez2023-05-101-32/+15
* Fix loading of binary resources with typed arraysMai Lavelle2023-02-011-0/+12
* Merge pull request #71687 from reduz/support-script-class-name-in-efsRémi Verschelde2023-01-211-1/+92
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| * Support script global resource name in EditorFileSystemJuan Linietsky2023-01-211-1/+92
* | Cleanup unused engine code v2kobewi2023-01-191-4/+0
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* Ability to change a resource UID from APIJuan Linietsky2023-01-091-2/+120
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Defer clearing of ResourceUID cache and silence warningskobewi2022-10-101-0/+7
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-11/+9
* Rename Projection `matrix` to `columns`Aaron Franke2022-10-041-32/+32
* Use `constexpr` in the conditions with template parameters and `sizeof`s to s...bruvzg2022-09-291-4/+4
* Replace File/Directory with FileAccess/DirAccesskobewi2022-09-191-2/+2
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-3/+3
* Swap arguments of ResourceSaver.save()kobewi2022-07-291-2/+2
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+78
* Implement Feature Build Profilesreduz2022-07-221-0/+26
* Remake resource thread safety and APIreduz2022-06-221-5/+5
* Fix (again) loading binary resources with float=64xutaxkamay2022-06-081-9/+10
* Fix typos with codespellRémi Verschelde2022-05-231-1/+1
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Fix warnings found by Emscripten 3.1.10Rémi Verschelde2022-05-101-6/+0
* Implement missing Node & Resource placeholdersreduz2022-05-031-6/+66