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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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io
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resource_format_binary.cpp
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
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+4
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Universalize UID support in all resource types
Juan
2024-11-11
1
-0
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+4
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-5
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+5
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Merge pull request #86600 from nikitalita/fix-missing-resources
Thaddeus Crews
2024-11-10
1
-5
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+5
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Fix missing resource properties being dropped on save
nikitalita
2024-11-05
1
-5
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+5
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-28
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+28
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[Core] Improve error messages with `vformat`
A Thousand Ships
2024-10-30
1
-28
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+28
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-0
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+5
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Fix lost of gdextension on editor startup.
Hilderin
2024-10-20
1
-0
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+5
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Partially revert 96780, remove warnings from project/editor settings `_get`.
bruvzg
2024-10-04
1
-20
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+18
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Make internal unique scene resource ID deterministic
Juan
2024-09-23
1
-0
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+2
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[Resource Loader] Do not check property type for non registered properties.
bruvzg
2024-09-10
1
-18
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+20
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Implement typed dictionaries
Thaddeus Crews
2024-09-04
1
-0
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+15
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GDScript: Enhance handling of cyclic dependencies
Pedro J. Estébanez
2024-06-26
1
-29
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+39
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Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-16
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+45
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[Core] Add iteration support to `Array`
A Thousand Ships
2024-04-10
1
-5
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+3
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Type of exported typed array can be external resource
Jordyfel
2024-04-09
1
-0
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+1
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Enhance cache modes in resource loading
Pedro J. Estébanez
2024-02-26
1
-7
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+24
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Fix file disappearing when renaming dependencies
kobewi
2023-12-14
1
-2
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+4
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Assign temporary path to preloaded resources
kobewi
2023-11-10
1
-0
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+2
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Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-0
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+1
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Fix ImageTextureLayered serialisation issues.
Ithamar R. Adema
2023-07-23
1
-4
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+7
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Fix crash when saving resources with circular references
Maxim Kulkin
2023-07-14
1
-1
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+2
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Allow change import type without restarting editor
kobewi
2023-07-03
1
-3
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+3
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Fix missing UID handling for binary formats
kobewi
2023-06-16
1
-0
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+9
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Avoid interaction issues between resource loading threads
Pedro J. Estébanez
2023-05-10
1
-32
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+15
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Fix loading of binary resources with typed arrays
Mai Lavelle
2023-02-01
1
-0
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+12
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Merge pull request #71687 from reduz/support-script-class-name-in-efs
Rémi Verschelde
2023-01-21
1
-1
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+92
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Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-21
1
-1
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+92
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Cleanup unused engine code v2
kobewi
2023-01-19
1
-4
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+0
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Ability to change a resource UID from API
Juan Linietsky
2023-01-09
1
-2
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+120
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Defer clearing of ResourceUID cache and silence warnings
kobewi
2022-10-10
1
-0
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+7
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-11
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+9
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Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-32
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+32
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Use `constexpr` in the conditions with template parameters and `sizeof`s to s...
bruvzg
2022-09-29
1
-4
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+4
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Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-19
1
-2
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+2
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Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-3
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+3
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Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-2
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+2
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
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+78
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Implement Feature Build Profiles
reduz
2022-07-22
1
-0
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+26
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Remake resource thread safety and API
reduz
2022-06-22
1
-5
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+5
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Fix (again) loading binary resources with float=64
xutaxkamay
2022-06-08
1
-9
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+10
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Fix typos with codespell
Rémi Verschelde
2022-05-23
1
-1
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+1
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
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+4
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Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-10
1
-6
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+0
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Implement missing Node & Resource placeholders
reduz
2022-05-03
1
-6
/
+66
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