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Redot Engine – Multi-platform 2D and 3D game engine
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core
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io
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resource_format_binary.h
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-0
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+1
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Universalize UID support in all resource types
Juan
2024-11-11
1
-0
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add 'override' mark to ResourceFormat class
ppphp
2024-03-25
1
-14
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+14
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Enhance cache modes in resource loading
Pedro J. Estébanez
2024-02-26
1
-0
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+1
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Fix ImageTextureLayered serialisation issues.
Ithamar R. Adema
2023-07-23
1
-1
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+1
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Avoid interaction issues between resource loading threads
Pedro J. Estébanez
2023-05-10
1
-1
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+1
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Merge pull request #71687 from reduz/support-script-class-name-in-efs
Rémi Verschelde
2023-01-21
1
-0
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+4
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Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-21
1
-0
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+4
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Cleanup unused engine code v2
kobewi
2023-01-19
1
-1
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+0
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Ability to change a resource UID from API
Juan Linietsky
2023-01-09
1
-0
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-1
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+1
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Implement Feature Build Profiles
reduz
2022-07-22
1
-0
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+2
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-10
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+10
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-15
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+15
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Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-9
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+7
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
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+1
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Fix loading of binary resources with 64-bit floats
Marc Gilleron
2022-02-16
1
-0
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+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Use constant for reserved field count
nikitalita
2021-07-29
1
-0
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+2
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Implement Resource UIDs
reduz
2021-07-24
1
-2
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+8
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Implement textual ext/subresource IDs.
reduz
2021-07-22
1
-2
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+5
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Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
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+1
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Improve resource load cache
reduz
2021-02-11
1
-2
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
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+0
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-9
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+9
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New lightmapper
Juan Linietsky
2020-05-10
1
-1
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+1
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Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-1
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+4
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
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+1
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Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-12
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+13
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Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-1
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+0
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-18
1
-2
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+0
*
Prevent circular references to scene being saved, fixes #24384
Juan Linietsky
2019-02-24
1
-0
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+1
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Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...
Juan Linietsky
2019-02-21
1
-0
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+8
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-1
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+2
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Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-10-01
1
-1
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+0
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
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+3
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
*
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-15
1
-3
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+4
*
Fix combatibility with older .scn files
Bojidar Marinov
2017-11-22
1
-0
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+1
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Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-2
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+0
*
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
1
-1
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+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
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