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path: root/core/io/resource_format_binary.h
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* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-0/+1
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| * Universalize UID support in all resource typesJuan2024-11-111-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add 'override' mark to ResourceFormat classppphp2024-03-251-14/+14
* Enhance cache modes in resource loadingPedro J. Estébanez2024-02-261-0/+1
* Fix ImageTextureLayered serialisation issues.Ithamar R. Adema2023-07-231-1/+1
* Avoid interaction issues between resource loading threadsPedro J. Estébanez2023-05-101-1/+1
* Merge pull request #71687 from reduz/support-script-class-name-in-efsRémi Verschelde2023-01-211-0/+4
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| * Support script global resource name in EditorFileSystemJuan Linietsky2023-01-211-0/+4
* | Cleanup unused engine code v2kobewi2023-01-191-1/+0
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* Ability to change a resource UID from APIJuan Linietsky2023-01-091-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Swap arguments of ResourceSaver.save()kobewi2022-07-291-1/+1
* Implement Feature Build Profilesreduz2022-07-221-0/+2
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-10/+10
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-15/+15
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-9/+7
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Fix loading of binary resources with 64-bit floatsMarc Gilleron2022-02-161-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use constant for reserved field countnikitalita2021-07-291-0/+2
* Implement Resource UIDsreduz2021-07-241-2/+8
* Implement textual ext/subresource IDs.reduz2021-07-221-2/+5
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Improve resource load cachereduz2021-02-111-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-9/+9
* New lightmapperJuan Linietsky2020-05-101-1/+1
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-1/+4
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Removed interactive loader, added proper thread loading.Juan Linietsky2020-02-281-12/+13
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Unexpose subclasses of ResourceFormatLoader and -SaverRémi Verschelde2019-06-181-2/+0
* Prevent circular references to scene being saved, fixes #24384Juan Linietsky2019-02-241-0/+1
* Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...Juan Linietsky2019-02-211-0/+8
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-1/+2
* Fix various Clang 7 warnings about unused stuffRémi Verschelde2018-10-011-1/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Added new scene conversion to binary on export (disabled by default, please ...Juan Linietsky2017-12-151-3/+4
* Fix combatibility with older .scn filesBojidar Marinov2017-11-221-0/+1
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-2/+0
* Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-311-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1