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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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io
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resource_importer.cpp
Commit message (
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Author
Age
Files
Lines
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-4
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Rename the ".import" folder to ".godot/imported"
Aaron Franke
2020-09-28
1
-1
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-32
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-1
/
+1
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-2
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-2
/
+2
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-2
/
+3
*
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-05-20
1
-2
/
+1
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-0
/
+11
*
Make sure ResurceLoader.exists works on imported files, fixes #23555
Juan Linietsky
2019-03-04
1
-0
/
+5
*
-Fix problem of order of import plugins, closes #26340
Juan Linietsky
2019-02-27
1
-2
/
+7
*
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-27
1
-6
/
+6
*
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-26
1
-0
/
+47
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+373