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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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make_binders.py
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Author
Age
Files
Lines
*
Added all missing VisualServer bindings
Marc Gilleron
2018-01-20
1
-1
/
+1
*
Bind some VisualServer functions
Leon Krause
2017-10-20
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
GCC fixes
Juan Linietsky
2017-08-24
1
-2
/
+0
*
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-23
1
-9
/
+9
*
Improves method bind detection of signature types
Ignacio Etcheverry
2017-08-10
1
-4
/
+20
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
1
-1
/
+0
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-75
/
+75
*
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
1
-87
/
+87
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+5
*
Fix typo to PTRCALL_ENABLED from previous commit
Rémi Verschelde
2016-06-23
1
-15
/
+8
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-2
/
+13
*
Remove trailing spaces
Rémi Verschelde
2016-04-02
1
-24
/
+24
*
Small Fixes
Juan Linietsky
2014-09-17
1
-9
/
+20
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+241