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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
core
/
make_binders.py
Commit message (
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Author
Age
Files
Lines
*
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-19
1
-3
/
+3
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-23
/
+25
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-12
/
+12
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-3
/
+0
*
Added support for passing functions pointers (with a class instance as the fi...
Andrettin
2019-07-09
1
-0
/
+103
*
C#: Generate the correct integer and floating point types
Ignacio Etcheverry
2019-04-27
1
-0
/
+12
*
fix windows build using python 3.7
dragmz
2018-07-28
1
-2
/
+1
*
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-07-27
1
-2
/
+7
*
Properly closing all files in Python code
Viktor Ferenczi
2018-03-11
1
-6
/
+4
*
Added all missing VisualServer bindings
Marc Gilleron
2018-01-20
1
-1
/
+1
*
Bind some VisualServer functions
Leon Krause
2017-10-20
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
GCC fixes
Juan Linietsky
2017-08-24
1
-2
/
+0
*
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-23
1
-9
/
+9
*
Improves method bind detection of signature types
Ignacio Etcheverry
2017-08-10
1
-4
/
+20
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
1
-1
/
+0
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-75
/
+75
*
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
1
-87
/
+87
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+5
*
Fix typo to PTRCALL_ENABLED from previous commit
Rémi Verschelde
2016-06-23
1
-15
/
+8
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-2
/
+13
*
Remove trailing spaces
Rémi Verschelde
2016-04-02
1
-24
/
+24
*
Small Fixes
Juan Linietsky
2014-09-17
1
-9
/
+20
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+241