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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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camera_matrix.cpp
Commit message (
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Author
Age
Files
Lines
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-764
/
+0
*
Initial TAA implementation
jfons
2022-06-07
1
-0
/
+5
*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-18
/
+18
*
Use is_zero_approx and fix spelling in CameraMatrix invert
Aaron Franke
2022-02-26
1
-7
/
+5
*
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
1
-0
/
+4
*
CameraMatrix: Pre-allocate Vector in get_projection_planes().
Anilforextra
2022-01-13
1
-6
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-11
/
+11
*
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-7
/
+7
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-2
/
+2
|
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*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-2
/
+2
*
|
Added GPU based cluster builder
reduz
2021-01-19
1
-0
/
+9
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-0
/
+11
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-3
/
+2
*
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-19
1
-9
/
+9
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+14
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-34
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+16
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-6
/
+6
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-3
/
+6
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-6
/
+6
*
Fix aspect ratio on hmd projection matrix
Bastiaan Olij
2020-04-05
1
-1
/
+1
*
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
1
-0
/
+30
*
Reflection probes working
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
1
-0
/
+22
*
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
1
-0
/
+6
*
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
1
-6
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-20
1
-0
/
+4
*
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
1
-2
/
+2
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-30
/
+30
*
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-02-19
1
-0
/
+8
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Forgot to apply oversampling to Y
Bastiaan Olij
2017-12-03
1
-0
/
+1
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
*
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-19
1
-1
/
+1
*
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-16
/
+13
*
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-09-07
1
-64
/
+22
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-14
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-28
1
-13
/
+111
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-2
/
+2
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-2
/
+2
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