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path: root/core/math/camera_matrix.cpp
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* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-3/+6
* Renamed plane's d to distanceMarcus Elg2020-05-101-6/+6
* Fix aspect ratio on hmd projection matrixBastiaan Olij2020-04-051-1/+1
* Modified rendering to use cluster instead of fowardJuan Linietsky2020-02-111-0/+30
* Reflection probes workingJuan Linietsky2020-02-111-2/+2
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-0/+22
* Yay very basic 3D (only white) finally shows.Juan Linietsky2020-02-111-0/+6
* Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly2020-01-221-6/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix some overflows and unitialized variablesRafał Mikrut2019-11-201-0/+4
* Update some dead links in the codebaseMichael Alexsander Silva Dias2019-07-231-2/+2
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-30/+30
* Add FRUSTUM camera mode, allowing tilted frustumsJFonS2019-02-191-0/+8
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Forgot to apply oversampling to YBastiaan Olij2017-12-031-0/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia2017-09-191-1/+1
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-16/+13
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-64/+22
* Dead code tells no talesRémi Verschelde2017-08-271-14/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-13/+111
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-312/+281
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-32/+32
* Fix compile errors related to audio on OSXBastiaanOlij2017-01-161-8/+8
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-13/+32
* Type renames:Juan Linietsky2017-01-111-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+32
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| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+1
| * Support for SSAOJuan Linietsky2016-12-041-0/+9
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+22
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-59/+59
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-1/+18
* Camera FixesJuan Linietsky2014-09-151-3/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+596