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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-3/+3
* Delaunay3D: Improve triangulationPer Melin2024-04-151-39/+38
* Fix some uses of float and real_t in core/mathAaron Franke2024-03-291-3/+2
* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-9/+3
* Fix various typos with codespellRémi Verschelde2023-08-071-7/+6
* Use range iterators in LocalVector loopskobewi2023-01-211-6/+6
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use float literals for float calculations in ColorAaron Franke2022-10-071-1/+0
* Rename Projection `matrix` to `columns`Aaron Franke2022-10-041-19/+19
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-2/+2
* Clean up Hash Functionsreduz2022-06-201-1/+1
* Fix warnings found by Emscripten 3.1.10Rémi Verschelde2022-05-101-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+1
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-5/+5
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-8/+0
* Style: Fix missing/invalid copyright headersRémi Verschelde2020-05-141-0/+30
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-6/+2
* thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde2020-05-111-1/+2
* New lightmapperJuan Linietsky2020-05-101-0/+386