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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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math
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face3.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-40
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-1
/
+1
*
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-24
1
-2
/
+2
*
Float literals - fix main primitives to use .f
lawnjelly
2022-02-10
1
-4
/
+4
*
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-20
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-1
/
+1
*
Fix Face3::get_random_point_inside()
John Wigg
2021-09-24
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Fix area calculation of Face3
Pasi Nuutinmaki
2021-04-28
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-3
/
+3
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-16
/
+28
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-29
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
stoofin
2019-11-19
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix more "may be used initialized" warnings from GCC 7
Rémi Verschelde
2018-10-04
1
-4
/
+5
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+1
*
Style: Apply clang-format again on all files
Rémi Verschelde
2017-12-07
1
-1
/
+1
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-2
/
+2
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-4
/
+4
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-14
/
+14
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-238
/
+188
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-28
/
+28
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+96
*
Light Baker!
Juan Linietsky
2014-06-11
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+359