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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Cleanup unused engine code v2kobewi2023-01-191-40/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix some issues found by cppcheck.bruvzg2022-04-061-1/+1
* Float literals - fix main primitives to use real_t castinglawnjelly2022-02-241-2/+2
* Float literals - fix main primitives to use .flawnjelly2022-02-101-4/+4
* Rename or refactor macros to avoid leading underscoresOmar Polo2022-01-201-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Swap args of Plane(point, normal) constructormennomax2021-10-151-1/+1
* Fix Face3::get_random_point_inside()John Wigg2021-09-241-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Fix area calculation of Face3Pasi Nuutinmaki2021-04-281-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-3/+3
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-16/+28
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-29/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixed bug caused by a copy/paste error in Face3::get_closest_point_tostoofin2019-11-191-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix more "may be used initialized" warnings from GCC 7Rémi Verschelde2018-10-041-4/+5
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+1
* Style: Apply clang-format again on all filesRémi Verschelde2017-12-071-1/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-14/+14
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-238/+188
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-28/+28
* Type renames:Juan Linietsky2017-01-111-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+96
* Light Baker!Juan Linietsky2014-06-111-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+359