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path: root/core/math/geometry.h
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* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-2/+1
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Optimize get_closest_point_to_segment*.Simon Puchert2019-07-061-18/+14
* Expose 2D Delaunay triangulation in Geometry singletonAndrii Doroshenko (Xrayez)2019-05-241-0/+14
* Expose 2D polygon boolean operations in Geometry singletonAndrii Doroshenko (Xrayez)2019-05-221-1/+76
* Fix typos with codespellRémi Verschelde2019-05-191-1/+1
* Use approximate equallity methods in many placesAaron Franke2019-04-251-5/+5
* Fixes Geometry.segment_intersects_circle working only one way.Christoph Schroeder2019-03-061-2/+4
* TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...Mariano Suligoy2019-03-041-0/+2
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Removed splits in Polygon editor, replace by internal vertices and polygon su...Juan Linietsky2019-01-081-1/+31
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Ensure that array passed to physics is always counter clockwise, fixes #15361.Juan Linietsky2018-11-141-0/+15
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-8/+9
* [Core] Completely kill math_2d.h, change includesAaron Franke2018-08-111-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-2/+2
* Merge pull request #15943 from poke1024/geometry-line-lineJuan Linietsky2018-05-071-0/+15
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| * Add Geometry::line_intersects_line_2d()Bernhard Liebl2018-01-211-0/+15
* | Fix is_point_in_triangleChaosus2018-02-081-7/+6
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+3
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+3
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Dead code tells no talesRémi Verschelde2017-08-271-28/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-10/+11
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-398/+360
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+28
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-60/+60
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+0
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-7/+7
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-53/+53
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* implement point cloud function using convex hull for ConvexPolygonShape2D, fi...Juan Linietsky2015-12-141-0/+31
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-2/+2
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+14
* Build System ChangesJuan Linietsky2014-10-071-0/+53
* Huge Amount of BugFixJuan Linietsky2014-10-031-1/+3
* A bit of everything:Juan Linietsky2014-05-141-0/+80
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+755