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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
core
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math
/
geometry.h
Commit message (
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Author
Age
Files
Lines
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-2
/
+1
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
Optimize get_closest_point_to_segment*.
Simon Puchert
2019-07-06
1
-18
/
+14
*
Expose 2D Delaunay triangulation in Geometry singleton
Andrii Doroshenko (Xrayez)
2019-05-24
1
-0
/
+14
*
Expose 2D polygon boolean operations in Geometry singleton
Andrii Doroshenko (Xrayez)
2019-05-22
1
-1
/
+76
*
Fix typos with codespell
Rémi Verschelde
2019-05-19
1
-1
/
+1
*
Use approximate equallity methods in many places
Aaron Franke
2019-04-25
1
-5
/
+5
*
Fixes Geometry.segment_intersects_circle working only one way.
Christoph Schroeder
2019-03-06
1
-2
/
+4
*
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-03-04
1
-0
/
+2
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Removed splits in Polygon editor, replace by internal vertices and polygon su...
Juan Linietsky
2019-01-08
1
-1
/
+31
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Ensure that array passed to physics is always counter clockwise, fixes #15361.
Juan Linietsky
2018-11-14
1
-0
/
+15
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-8
/
+9
*
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-08-11
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Merge pull request #15943 from poke1024/geometry-line-line
Juan Linietsky
2018-05-07
1
-0
/
+15
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*
Add Geometry::line_intersects_line_2d()
Bernhard Liebl
2018-01-21
1
-0
/
+15
*
|
Fix is_point_in_triangle
Chaosus
2018-02-08
1
-7
/
+6
|
/
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
/
+3
|
\
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*
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
/
+3
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-28
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
1
-10
/
+11
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-398
/
+360
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-0
/
+28
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-60
/
+60
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+0
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-7
/
+7
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-53
/
+53
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
implement point cloud function using convex hull for ConvexPolygonShape2D, fi...
Juan Linietsky
2015-12-14
1
-0
/
+31
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-16
1
-2
/
+2
*
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
1
-0
/
+14
*
Build System Changes
Juan Linietsky
2014-10-07
1
-0
/
+53
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-1
/
+3
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+80
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+755