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path: root/core/math/geometry_2d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Clarify is_polygon_clockwise() coordinate systemlawnjelly2024-05-201-0/+2
* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-4/+2
* Add const lvalue ref to core/* container parametersMuller-Castro2024-02-141-1/+1
* Rework GraphEdit connections (drawing, API, optimizations)Hendrik Brucker2024-01-181-0/+26
* Update `triangulate_delaunay()` to avoid needless reallocationsJakub Marcowski2023-10-161-3/+5
* Cleanup unused engine code v2kobewi2023-01-191-1/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Float literals - fix main primitives to use real_t castinglawnjelly2022-02-241-5/+5
* Float literals - fix main primitives to use .flawnjelly2022-02-101-13/+13
* Core: Move Vector2i to its own `vector2i.h` headerRémi Verschelde2022-02-041-0/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix segment intersection in Geometry2DPouleyKetchoupp2021-11-161-2/+1
* Remove unimplemented methodsMarcel Admiraal2021-10-211-2/+0
* Fix segment intersection consistency in Geometry2DPouleyKetchoupp2021-08-251-3/+17
* Fix some unnecessary includesAaron Franke2021-08-131-2/+1
* Implement painting properties over TileSetsGilles Roudière2021-06-291-0/+13
* Rework the TileSet resource and TileMap nodes:Gilles Roudière2021-05-071-0/+39
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Added Geometry2D unit testsMarcus Brummer2020-12-301-0/+11
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-0/+398