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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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geometry_2d.h
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Author
Age
Files
Lines
*
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-24
1
-5
/
+5
*
Float literals - fix main primitives to use .f
lawnjelly
2022-02-10
1
-13
/
+13
*
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-02-04
1
-0
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix segment intersection in Geometry2D
PouleyKetchoupp
2021-11-16
1
-2
/
+1
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-2
/
+0
*
Fix segment intersection consistency in Geometry2D
PouleyKetchoupp
2021-08-25
1
-3
/
+17
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+1
*
Implement painting properties over TileSets
Gilles Roudière
2021-06-29
1
-0
/
+13
*
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
1
-0
/
+39
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Added Geometry2D unit tests
Marcus Brummer
2020-12-30
1
-0
/
+11
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-0
/
+398