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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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geometry_3d.cpp
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Author
Age
Files
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*
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-9
/
+7
*
Fix unchecked array access in build_*_planes
Delf Neumärker
2021-02-22
1
-0
/
+6
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-6
/
+9
|
\
|
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-6
/
+9
*
|
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-12
1
-1
/
+1
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Update core documentation to match recent C# changes
Aaron Franke
2020-07-21
1
-1
/
+1
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-0
/
+2
*
Style: Fix copyright headers
Rémi Verschelde
2020-06-25
1
-1
/
+1
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-0
/
+1013