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path: root/core/math/geometry_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fix some uses of float and real_t in core/mathAaron Franke2024-03-291-41/+38
* Add const lvalue ref to core/* container parametersMuller-Castro2024-02-141-1/+1
* Expose 3D Delaunay tetrahedralization in `Geometry3D`Jakub Marcowski2023-10-161-0/+16
* Cleanup unused engine code v2kobewi2023-01-191-2/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Optimize Convex CollisionJuan Linietsky2022-10-131-5/+7
* Fix Geometry3D::get_closest_points_between_segments() returns NaNMarcel Admiraal2022-08-301-90/+2
* Float literals - fix main primitives to use real_t castinglawnjelly2022-02-241-15/+15
* Float literals - fix main primitives to use .flawnjelly2022-02-101-28/+28
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove unimplemented methodsMarcel Admiraal2021-10-211-2/+0
* Fix various typos with codespellluz paz2021-07-251-1/+1
* Cylinder support in Godot Physics 3DPouleyKetchoupp2021-02-101-12/+21
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Removed unused method Geometry.get_uv84_normal_bitYuri Roubinsky2020-10-091-48/+0
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-0/+10
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-0/+950