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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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geometry_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fix some uses of float and real_t in core/math
Aaron Franke
2024-03-29
1
-41
/
+38
*
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
1
-1
/
+1
*
Expose 3D Delaunay tetrahedralization in `Geometry3D`
Jakub Marcowski
2023-10-16
1
-0
/
+16
*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-2
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Optimize Convex Collision
Juan Linietsky
2022-10-13
1
-5
/
+7
*
Fix Geometry3D::get_closest_points_between_segments() returns NaN
Marcel Admiraal
2022-08-30
1
-90
/
+2
*
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-24
1
-15
/
+15
*
Float literals - fix main primitives to use .f
lawnjelly
2022-02-10
1
-28
/
+28
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-2
/
+0
*
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
*
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
1
-12
/
+21
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Removed unused method Geometry.get_uv84_normal_bit
Yuri Roubinsky
2020-10-09
1
-48
/
+0
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-0
/
+10
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-0
/
+950