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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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math_fieldwise.cpp
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Author
Age
Files
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*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-16
/
+16
*
Fix processing of some types in `math_fieldwise.cpp/fieldwise_assign`
Yuri Rubinsky
2022-09-26
1
-0
/
+43
*
Style: Ensure consistent formatting with clang-format 15
Rémi Verschelde
2022-09-21
1
-1
/
+3
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+30
*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-18
/
+18
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-6
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-2
/
+2
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-10
/
+0
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-1
/
+1
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...
DualMatrix
2018-09-23
1
-0
/
+181