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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Expose `randfn` to global scopeYuri Roubinsky2021-11-171-0/+4
* Remove obsolete "dectime" methodAaron Franke2021-07-301-10/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Math::stepify to snappedMarcel Admiraal2020-12-281-1/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky2020-11-061-0/+4
* Remove unused `PHI` define in math funcsAndrii Doroshenko (Xrayez)2020-11-051-2/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+9
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove circular include between core/typedefs.h and core/error_macros.hMarcel Admiraal2019-10-081-0/+2
* Inspector: Make default float step configurableRémi Verschelde2019-07-231-0/+9
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-2/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Implement random number generatorChaosus2018-11-131-16/+9
* Fix: Strip integer part in "decimals"Aaron Franke2018-09-191-5/+7
* Update wrap functionsChaosus2018-03-061-15/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Added new wrap functionsChaosus2017-10-131-0/+15
* Dead code tells no talesRémi Verschelde2017-08-271-4/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fix PRNG randomization.Ferenc Arn2017-04-171-4/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-40/+36
* Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky2017-01-201-45/+15
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| * Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-45/+15
* | Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij2017-01-181-4/+0
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* Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn2017-01-151-13/+12
* made math functions inlnieJuan Linietsky2017-01-121-108/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* xorshift32 PRNG for Math::rand_from_seed()yg2f2016-10-101-29/+8
* Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky2016-07-261-16/+20
* math: Fix rounding error for 0 in Math::round (#4495)Rémi Verschelde2016-05-011-1/+3
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
* Fixed the decimals function, it can't be perfect but it should be good enough...Juan Linietsky2016-01-031-2/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* optional formal changesehriche2015-05-061-3/+4
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* - Fix issue #802: randomize() now generate non-zero seed during the first hou...Guy Rabiller2014-10-271-1/+1
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+9
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-1/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+328