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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Allow setting negative WorldBoundaryShape2D.distance through the editorkleonc2023-06-141-4/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-0/+4
* Enhancements to includes in core data structuresAaron Franke2022-10-051-0/+2
* Float literals - fix main primitives to use real_t castinglawnjelly2022-02-241-2/+2
* Float literals - fix main primitives to use .flawnjelly2022-02-101-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* clang-format: Disable alignment of operands, too unreliableRémi Verschelde2021-10-281-1/+1
* Reformat structure string operatorsAaron Franke2021-06-111-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Refactored binding system for core typesreduz2020-10-141-0/+26
* Update core documentation to match recent C# changesAaron Franke2020-07-211-4/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-13/+0
* New lightmapperJuan Linietsky2020-05-101-0/+4
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-9/+9
* Renamed plane's d to distanceMarcus Elg2020-05-101-9/+9
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Merge pull request #32477 from aaronfranke/equal-approx-separateRémi Verschelde2019-11-071-5/+2
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| * Replace vector == and is_zero_approx(distance) with is_equal_approxAaron Franke2019-10-141-8/+0
| * Make is_equal_approx separate for structuresAaron Franke2019-10-141-0/+5
* | [Mono] Change Plane intersect methods to return nullable Vector3Aaron Franke2019-10-081-1/+1
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* [Core] Approximate equalityAaron Franke2019-04-251-2/+2
* Revert "fixed invalid implementation of Plane::intersects_segment and Plane::...Rémi Verschelde2019-01-131-3/+5
* fixed invalid implementations of Plane::intersects_segment and Plane::interse...Evgeny Savelyev2019-01-121-5/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Use const reference where favorableWilson E. Alvarez2017-08-141-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-41/+40
* Revert "Make nan==nan true for GDScript"Juan Linietsky2017-02-141-5/+0
* Make nan==nan true for GDScriptHein-Pieter van Braam2017-02-141-0/+5
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+166