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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
core
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math
/
plane.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Allow setting negative WorldBoundaryShape2D.distance through the editor
kleonc
2023-06-14
1
-4
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+4
*
Enhancements to includes in core data structures
Aaron Franke
2022-10-05
1
-0
/
+2
*
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-24
1
-2
/
+2
*
Float literals - fix main primitives to use .f
lawnjelly
2022-02-10
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-1
/
+1
*
Reformat structure string operators
Aaron Franke
2021-06-11
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Refactored binding system for core types
reduz
2020-10-14
1
-0
/
+26
*
Update core documentation to match recent C# changes
Aaron Franke
2020-07-21
1
-4
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+5
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-13
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+4
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-9
/
+9
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-9
/
+9
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-11-07
1
-5
/
+2
|
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|
*
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-10-14
1
-8
/
+0
|
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+5
*
|
[Mono] Change Plane intersect methods to return nullable Vector3
Aaron Franke
2019-10-08
1
-1
/
+1
|
/
*
[Core] Approximate equality
Aaron Franke
2019-04-25
1
-2
/
+2
*
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::...
Rémi Verschelde
2019-01-13
1
-3
/
+5
*
fixed invalid implementations of Plane::intersects_segment and Plane::interse...
Evgeny Savelyev
2019-01-12
1
-5
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Use const reference where favorable
Wilson E. Alvarez
2017-08-14
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-41
/
+40
*
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-5
/
+0
*
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-0
/
+5
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-3
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+166