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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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plane.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Core: Replace `_NO_DISCARD_` macro with attribute
Thaddeus Crews
2024-04-12
1
-1
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+1
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Rename `center` method to `get_center` in Plane.
Raul Santos
2023-01-15
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
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+1
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Rename `epsilon` to `tolerance` in the `Plane::has_point` method
Yuri Rubinsky
2022-07-21
1
-3
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+3
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Core: Make all Variant math types structs
Rémi Verschelde
2022-02-04
1
-3
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+2
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Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-20
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-3
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+3
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Refactored binding system for core types
reduz
2020-10-14
1
-0
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+7
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Update core documentation to match recent C# changes
Aaron Franke
2020-07-21
1
-1
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+0
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
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+3
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-7
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+0
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Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
1
-1
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+1
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-3
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+2
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New lightmapper
Juan Linietsky
2020-05-10
1
-0
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+1
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Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-15
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+15
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Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-15
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+15
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
1
-2
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+2
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Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-10-14
1
-1
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+0
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Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
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+1
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[Core] Approximate equality
Aaron Franke
2019-04-25
1
-2
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+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
1
-2
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+3
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-9
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+9
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Use const reference where favorable
Wilson E. Alvarez
2017-08-14
1
-2
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+2
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Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-08
1
-9
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+8
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-48
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+36
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Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-1
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+0
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Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-0
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+1
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-1
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+1
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
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+2
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
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+146