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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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quat.h
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Author
Age
Files
Lines
*
Improve argument names for core types
Aaron Franke
2020-12-07
1
-30
/
+30
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Refactored variant setters/getters
reduz
2020-11-07
1
-2
/
+16
*
Refactored Variant Operators.
reduz
2020-11-06
1
-0
/
+4
*
Allow commutative multiplication in Variant
George Marques
2020-09-17
1
-0
/
+4
*
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-04
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-9
/
+4
*
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-25
1
-1
/
+1
*
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-24
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+1
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
Fix new GCC 9 warnings: -Wdeprecated-copy.
marxin
2019-03-02
1
-0
/
+8
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
1
-13
/
+15
*
Remove redundant "== false" code
Aaron Franke
2018-10-06
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+6
*
Fixed Basis -> Quat conversions, added a few safety checks.
tagcup
2018-05-27
1
-1
/
+3
*
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
tagcup
2018-05-12
1
-7
/
+17
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Use YXZ convention for Euler angles.
Ferenc Arn
2017-08-09
1
-2
/
+9
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-1
/
+2
|
\
|
*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-1
/
+2
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
|
/
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-80
/
+87
*
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-1
/
+1
*
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-1
/
+1
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-2
/
+2
*
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
1
-1
/
+3
|
\
|
*
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-1
/
+3
*
|
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-5
/
+4
|
/
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-7
/
+7
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Implement Quat multiply operator, and xform method
Franklin Sobrinho
2015-11-11
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+39
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+157