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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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quaternion.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
[Core] Codestyle improvements to math types
A Thousand Ships
2024-03-04
1
-5
/
+5
*
Display values in vector/quaternion math function errors
Hugo Locurcio
2024-01-28
1
-11
/
+11
*
Make acos and asin safe
lawnjelly
2023-05-11
1
-1
/
+2
*
Merge pull request #70547 from TokageItLab/pingpong-wrap
Rémi Verschelde
2023-01-06
1
-2
/
+2
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\
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*
Fix pingpong with loop wrap is not working
Silc Renew
2022-12-25
1
-2
/
+2
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
*
Allow getting Quaternion rotation in different Euler orders
Aaron Franke
2022-11-02
1
-16
/
+2
*
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-2
/
+2
*
Replace Quaternion Euler constructor with `from_euler` method
Aaron Franke
2022-11-01
1
-5
/
+6
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+4
*
Use float literals for float calculations in Color
Aaron Franke
2022-10-07
1
-1
/
+1
*
Merge pull request #64678 from TokageItLab/implement-ease-baker
Rémi Verschelde
2022-08-23
1
-2
/
+3
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*
Fix Quaternion Tween and implement ease baker
Silc Renew
2022-08-22
1
-2
/
+3
*
|
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-19
1
-0
/
+51
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/
*
Make `spherical_cubic_interpolate()` more stable
Silc Renew
2022-07-29
1
-24
/
+28
*
rename and unify notation for spherical interpolation
Silc Renew
2022-07-27
1
-1
/
+1
*
Fix cubic_slerp
Silc 'Tokage' Renew
2022-07-25
1
-15
/
+43
*
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-03-16
1
-0
/
+19
*
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-24
1
-1
/
+1
*
Float literals - fix main primitives to use .f
lawnjelly
2022-02-10
1
-12
/
+12
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-2
/
+2
*
Implement Animation Compression
reduz
2021-10-21
1
-0
/
+9
*
Add Quaternion angle_to method
Aaron Franke
2021-06-17
1
-0
/
+5
*
Reformat structure string operators
Aaron Franke
2021-06-11
1
-1
/
+1
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-0
/
+232