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path: root/core/math/quaternion.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Core: Replace `_NO_DISCARD_` macro with attributeThaddeus Crews2024-04-121-1/+1
* [Core] Codestyle improvements to math typesA Thousand Ships2024-03-041-39/+39
* Display values in vector/quaternion math function errorsHugo Locurcio2024-01-281-3/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Allow getting Quaternion rotation in different Euler ordersAaron Franke2022-11-021-3/+1
* Replace Quaternion Euler constructor with `from_euler` methodAaron Franke2022-11-011-2/+1
* Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-0/+1
* Use float literals for float calculations in ColorAaron Franke2022-10-071-2/+1
* Enhancements to includes in core data structuresAaron Franke2022-10-051-2/+2
* Make `cubic_interpolate()` consider key time in animationSilc Renew2022-08-191-0/+1
* rename and unify notation for spherical interpolationSilc Renew2022-07-271-1/+1
* Fix cubic_slerpSilc 'Tokage' Renew2022-07-251-1/+1
* Fix blend animation to solve TRS track bug & blend order inconsistencySilc 'Tokage' Renew2022-03-161-0/+2
* Float literals - fix main primitives to use real_t castinglawnjelly2022-02-241-1/+1
* Float literals - fix main primitives to use .flawnjelly2022-02-101-6/+6
* Core: Make all Variant math types structsRémi Verschelde2022-02-041-2/+1
* Add nodiscard to core math classes to catch c++ errors.lawnjelly2022-01-201-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Don't return reference on copy assignment operatorsRémi Verschelde2021-11-301-2/+1
* Fix Quaternion multiplication operatorAaron Franke2021-11-041-7/+0
* Implement Animation Compressionreduz2021-10-211-0/+3
* Add Quaternion angle_to methodAaron Franke2021-06-171-3/+4
* Rename Quat to QuaternionMarcel Admiraal2021-06-041-0/+238