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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-1/+1
* More codespell fixes, do more changes from previous ignore listRémi Verschelde2023-02-011-5/+5
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Optimize Convex CollisionJuan Linietsky2022-10-131-6/+13
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-18/+18
* Fix warnings found by Emscripten 3.1.10Rémi Verschelde2022-05-101-2/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use range iterators for `Map`Lightning_A2021-09-301-12/+12
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-17/+17
* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-9/+9
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-13/+25
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-31/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Replace vector == and is_zero_approx(distance) with is_equal_approxAaron Franke2019-10-141-1/+1
* Scale quickhull tolerance with mesh sizeHein-Pieter van Braam2019-03-011-2/+2
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-5/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-9/+0
* Remove faces in in QuickHull::build() that we don't need anymoreHein-Pieter van Braam2018-08-201-2/+9
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-4/+4
* Fix Coverity reports of uninitialized scalar variableRémi Verschelde2018-04-191-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-3/+3
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-1/+1
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-169/+130
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-3/+3
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+1
* Little BitsJuan Linietsky2014-10-121-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+513