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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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math
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quick_hull.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-1
/
+1
*
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
1
-5
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Optimize Convex Collision
Juan Linietsky
2022-10-13
1
-6
/
+13
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-18
/
+18
*
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-10
1
-2
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-12
/
+12
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-17
/
+17
*
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-1
/
+1
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-9
/
+9
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-13
/
+25
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-31
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-10-14
1
-1
/
+1
*
Scale quickhull tolerance with mesh size
Hein-Pieter van Braam
2019-03-01
1
-2
/
+2
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-5
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+2
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-9
/
+0
*
Remove faces in in QuickHull::build() that we don't need anymore
Hein-Pieter van Braam
2018-08-20
1
-2
/
+9
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-4
/
+4
*
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-19
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-3
/
+3
*
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-09-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-1
/
+1
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-169
/
+130
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-3
/
+3
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-1
/
+1
*
Little Bits
Juan Linietsky
2014-10-12
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+513