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Redot Engine – Multi-platform 2D and 3D game engine
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rect2.cpp
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-1
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+1
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Always add decimal when printing float
kobewi
2024-10-23
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
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+4
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Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-16
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+16
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Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
1
-3
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+7
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Warn when using an AABB or Rect2 with a negative size
Aaron Franke
2021-11-30
1
-0
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+10
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Reformat structure string operators
Aaron Franke
2021-06-11
1
-0
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+8
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-25
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+50
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
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+0
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
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+5
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
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+1
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[Core] Move Rect2 and Transform2D to their own files
Aaron Franke
2018-08-10
1
-0
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+240