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* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-1/+1
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| * Always add decimal when printing floatkobewi2024-10-231-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-0/+4
* Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-16/+16
* Core: Move Rect2i to its own `rect2i.h` headerRémi Verschelde2022-02-041-3/+7
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Warn when using an AABB or Rect2 with a negative sizeAaron Franke2021-11-301-0/+10
* Reformat structure string operatorsAaron Franke2021-06-111-0/+8
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-25/+50
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Make is_equal_approx separate for structuresAaron Franke2019-10-141-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* [Core] Move Rect2 and Transform2D to their own filesAaron Franke2018-08-101-0/+240