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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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rect2i.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Rémi Verschelde
2024-06-25
1
-1
/
+1
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\
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*
Core: Replace `_NO_DISCARD_` macro with attribute
Thaddeus Crews
2024-04-12
1
-1
/
+1
*
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-1
/
+1
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/
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-9
/
+5
*
Minor typo and docs URL fixes
Rémi Verschelde
2023-02-28
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use float literals for float calculations in Color
Aaron Franke
2022-10-07
1
-1
/
+1
*
Replace Rect2(i) has_no_area with has_area
Aaron Franke
2022-09-04
1
-2
/
+2
*
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-02-04
1
-1
/
+2
*
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
1
-0
/
+244