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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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transform_2d.cpp
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Age
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Merge pull request #52430 from AnilBK/vector2-replacements
Rémi Verschelde
2021-09-24
1
-1
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+1
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Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-09-07
1
-1
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+1
*
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Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-19
1
-7
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+15
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Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-15
1
-0
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+12
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Reformat structure string operators
Aaron Franke
2021-06-11
1
-1
/
+3
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New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
1
-0
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+7
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Minor clamp and float fixes
Aaron Franke
2020-11-10
1
-1
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+1
*
Simplify Transform2D get_rotation
Aaron Franke
2020-06-17
1
-6
/
+1
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
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+4
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+3
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-24
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+0
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Implement Skew in Node2D
Juan Linietsky
2020-05-01
1
-0
/
+12
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[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+6
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-1
/
+1
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[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-02-12
1
-2
/
+10
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke
2018-08-10
1
-0
/
+272