index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
math
/
transform_2d.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Style: Add `WARNING:` as new comment admonition
Thaddeus Crews
2024-09-25
1
-5
/
+8
*
Core: Replace `_NO_DISCARD_` macro with attribute
Thaddeus Crews
2024-04-12
1
-1
/
+1
*
[Core] Codestyle improvements to math types
A Thousand Ships
2024-03-04
1
-26
/
+26
*
Add and expose Basis/Transform2D/3D division by float operator
Aaron Franke
2023-12-20
1
-0
/
+2
*
Add `is_conformal` method to Basis and Transform2D
Aaron Franke
2023-09-13
1
-0
/
+1
*
Expose `determinant` in Transform2D, rename internal method
Aaron Franke
2023-04-22
1
-1
/
+1
*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-1
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+1
*
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
Fabian Keller
2022-08-02
1
-1
/
+4
*
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-16
1
-3
/
+3
*
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-05
1
-2
/
+2
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-9
/
+0
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-41
/
+41
*
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-02-04
1
-0
/
+1
*
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
1
-1
/
+5
*
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-20
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-1
/
+1
*
Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-19
1
-12
/
+15
*
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-15
1
-0
/
+2
*
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Refactored variant constructor logic
reduz
2020-11-09
1
-0
/
+6
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Implement Skew in Node2D
Juan Linietsky
2020-05-01
1
-0
/
+11
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-11
/
+10
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+1
*
Add transform methods for PoolVector*Array
Andrii Doroshenko (Xrayez)
2019-08-29
1
-0
/
+31
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-1
/
+1
*
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-02-12
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke
2018-08-10
1
-0
/
+201