summaryrefslogtreecommitdiffstats
path: root/core/math/triangle_mesh.cpp
Commit message (Expand)AuthorAgeFilesLines
* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-1/+1
* Cleanup unused engine code v2kobewi2023-01-191-196/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-14/+4
* Add surface indices to TriangleMeshreduz2022-06-221-3/+13
* Replace most uses of Map by HashMapreduz2022-05-161-3/+3
* Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimi...SaracenOne2022-04-131-10/+10
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use range iterators for `Map`Lightning_A2021-09-301-2/+2
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-2/+2
* Node3D gizmo improvementsjfons2021-07-231-6/+6
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-22/+43
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-67/+0
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-5/+10
* Fixed false positives in the culling system.Kiri Jolly2020-04-291-4/+4
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-48/+32
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-2/+2
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Polished 3D selectionJFonS2018-06-131-0/+216
* Added functions to get trimesh infoAndrea Catania2018-06-071-0/+20
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-1/+1
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-225/+191
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-2/+2
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-21/+24
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-24/+24
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-14/+0
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-541/+541
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+568