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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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math
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triangle_mesh.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-1
/
+1
*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-196
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-14
/
+4
*
Add surface indices to TriangleMesh
reduz
2022-06-22
1
-3
/
+13
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimi...
SaracenOne
2022-04-13
1
-10
/
+10
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-2
/
+2
*
Node3D gizmo improvements
jfons
2021-07-23
1
-6
/
+6
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-22
/
+43
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-67
/
+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-5
/
+10
*
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
1
-4
/
+4
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-48
/
+32
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-2
/
+2
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+2
*
Polished 3D selection
JFonS
2018-06-13
1
-0
/
+216
*
Added functions to get trimesh info
Andrea Catania
2018-06-07
1
-0
/
+20
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-2
/
+2
*
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-1
/
+1
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-225
/
+191
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-2
/
+2
*
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
1
-21
/
+24
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-24
/
+24
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-14
/
+0
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-541
/
+541
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+568