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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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vector3.cpp
Commit message (
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+4
*
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-09-19
1
-10
/
+0
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-0
/
+4
*
Basis constructor: row vectors -> column vectors
Zhehang Ding
2022-08-31
1
-5
/
+5
*
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
1
-0
/
+16
*
Refactor bezier interpolation functions
Hendrik Brucker
2022-06-27
1
-8
/
+0
*
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-05
1
-4
/
+4
*
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-24
1
-1
/
+1
*
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-19
1
-0
/
+32
*
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-12
1
-16
/
+5
*
Float literals - fix main primitives to use .f
lawnjelly
2022-02-10
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Vector parameters to be consistent
Raul Santos
2021-12-01
1
-4
/
+4
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-4
/
+5
*
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-17
1
-6
/
+0
*
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-08-15
1
-7
/
+7
*
Reformat structure string operators
Aaron Franke
2021-06-11
1
-1
/
+1
*
Allow clamping vectors and colors
Aaron Franke
2021-06-03
1
-0
/
+7
*
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
1
-0
/
+11
*
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-10
1
-8
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-6
/
+6
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-33
/
+0
*
Improve argument names for core types
Aaron Franke
2020-12-07
1
-4
/
+4
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-12
/
+0
*
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+5
*
Remove circular dependency between Vector3 and Basis.
Marcel Admiraal
2019-10-07
1
-0
/
+15
*
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-05-28
1
-0
/
+7
*
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-02-09
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-45
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-5
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-43
/
+36
*
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-11
/
+0
*
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-0
/
+11
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-37
/
+37
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Vector3: format properly, fix indents
J08nY
2016-10-03
1
-6
/
+6
*
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-09-06
1
-7
/
+3
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