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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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vector3i.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-0
/
+14
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-11-19
1
-0
/
+7
*
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-09-19
1
-10
/
+0
*
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-19
1
-0
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
1
-4
/
+4
*
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-08-15
1
-2
/
+2
*
Reformat structure string operators
Aaron Franke
2021-06-11
1
-1
/
+1
*
Allow clamping vectors and colors
Aaron Franke
2021-06-03
1
-0
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
/
+2
*
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-0
/
+30
*
GIProbes working.
Juan Linietsky
2020-02-11
1
-0
/
+25