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path: root/core/method_bind.h
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-591/+0
* Refactor MethodBind to use variadic templatesreduz2020-10-181-167/+365
* [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg2020-09-031-7/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-18/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-10/+8
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
* Add ability to bind typed arrays to script APIJuan Linietsky2020-04-211-0/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Style: Harmonize header guards to style guide [Core]Rémi Verschelde2020-03-251-1/+1
* Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky2020-02-211-6/+5
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-5/+5
* Allows to doc vararg method return type as voidHaoyu Qiu2020-01-021-4/+6
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* C#: Generate the correct integer and floating point typesIgnacio Etcheverry2019-04-271-0/+6
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-5/+6
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Merge pull request #15282 from poke1024/check-obj-classJuan Linietsky2018-05-081-1/+27
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| * Object class checking on bound method callsBernhard Liebl2018-01-101-1/+27
* | Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
* DocData and type hints fixesIgnacio Etcheverry2017-08-291-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-22/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Changed MethodBind API to request information from methods. It's much claner ...Juan Linietsky2017-08-231-19/+33
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-1/+25
* Added Corner Enumtoger52017-08-151-0/+1
* Improves method bind detection of signature typesIgnacio Etcheverry2017-08-101-4/+15
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+0
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-126/+115
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-7/+12
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-0/+1
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-1/+6
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-0/+40
* remove trailing whitespaceHubert Jarosz2016-03-091-6/+6
* -Added method flags to global constants for scriptJuan Linietsky2016-01-311-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-041-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+1